Games related to the theme of fairy tales. Outdoor games based on fairy tales for children of senior preschool age

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Leading. Hello, dear guests! Welcome to our fairyland! Today we will remember the fairy tales that we have loved since childhood, and at the same time we will see which of you is stronger and more resilient, who can become a hero of the Russian land.

Two teams and a jury are introduced - the Council of the Wise.

Competitions

1. "Baba Yaga"

The indispensable attributes of Baba Yaga are a mortar and a broom. In the relay race, an empty bucket is used as a mortar and a mop is used as a broom. The participant stands with one foot in the bucket, the other on the ground. With one hand he holds the bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the entire distance and pass the “mortar” and “broom” to the next one.

2. "Teremok"

First, let's remember who lived in the little house: Mouse-norushka, Frog-frog, Bunny-jumping, Fox-sister and Mosquito-squeaker. The Bear came sixth and destroyed the tower. Let's try to play out this fairy tale in a relay race. Only 6 people will participate in it - according to the number of characters in the fairy tale. And the role of the tower will be played by the hoop. The Mouse starts the relay race: she runs to the finish line, where the “teremok” hoop lies. Having reached, he threads the hoop through himself, puts it in place and runs after the next participant. Now they run to the “teremka” together, always holding hands. Having arrived, the two of them climb through the hoop without releasing their hands. Then they run after the third, and so on, until the sixth participant. Five people put on the hoop and hold it at waist level. The “Bear” takes the hoop with his hand and pulls it along with all the participants to the start. Whoever “tells” the plot of this fairy tale the fastest wins.

3. “The Wolf and the Seven Little Goats”

According to the fairy tale, seven kids were locked up, but a wolf tricked their way into the house and ate the kids. The homes for this relay will be the two halves of the volleyball court. The first half is the home of the “goats” of one team, the second half is the home of the other team. In each team you need to choose “seven kids” and one “wolf”. The “goats” occupy their homes. At the signal, both “wolves” enter the house of the opposing team and begin to catch the “kids”. The one who is caught (touched by hand) leaves the site (he is “eaten”). Whose “wolf” “ate” all the “kids” faster, that team wins. The “goats” in this relay game can run away from the “wolf”, but cannot leave the house, that is, jump out of the area.

4. “Bulletin Board”

Groups or pairs are asked to answer the question: “Which fairy-tale character could give such announcements?” (You can do it another way: offer to take out cards with the names of fairy tale characters, and then give your own versions of the announcements.)

1. I sell leeches. Price is negotiable. (Duremar)

2. We organize survival courses for those traveling into the jungle. (Mowgli and Tarzan)

3. I guarantee a reward in wooden rubles to the person who finds the key made of precious metal. (Pinocchio)

4. I sell chicken legs left over from the renovation of the hut. (Baba Yaga)

5. I challenge the knights to a duel. Lancelot, please don't worry. (Dragon)

6. I teach artistic whistling. (Nightingale the Robber)

7. A travel company offers an exclusive trip “Riding the Wolf”. (Ivan Tsarevich)

8. The dating agency “Charming Eyes” will introduce you to women with one, two and even three eyes. (Little Khavroshechka)

9. Veterinary services with travel to any part of the world. (Aibolit)

10. I sleep and see the prince. (Sleeping Beauty)

11. A security agency requires 33 strong-built employees for permanent work. (Chernomor)

12. The new “Vegetables and Fruits” store invites customers. (Cipollino)

13. I rent a roof. Payment in confectionery products. (Carlson)

14. Non-traditional types of assistance when passing exams. (Old Man Hottabych)

15. Golden eggs. Expensive. (Chicken Ryaba)

16. I’ll take the pies to your grandmother. (Little Red Riding Hood)

18. I will take rent from everyone, even from devils. (Bolda)

19. I’ll wash everything! (Moidodyr)

20. Entertainment for you: I sing songs, chew nuts. (Squirrel)

Puzzles

1. Ivan against Koshchei the Immortal

Ivan Tsarevich came to Koshchei the Immortal to rescue Vasilisa the Beautiful. Koschey showed him three dungeons, on the doors of which it was written:

Dungeon 1. “Here sits Vasilisa the Beautiful”;

Dungeon 2. “Dungeon 3 is not empty”;

Dungeon 3. “Here is the Serpent Gorynych.”

And he says: “I will let Vasilisa the Beautiful go with you, Ivan, if you can guess which prison she is in. All the signs on the doors are wrong.”

Answer: Vasilisa the Beautiful in prison 2.

2. “How Ivan Tsarevich defeated the Snake Gorynych”

Ivan Tsarevich got ready to fight with the Serpent Gorynych, three-headed and three-tailed. “Here is your treasure sword,” Baba Yaga tells him. – With one blow you can cut off the Snake’s head, or two heads, or one tail, or two tails. Remember: cut off a head and a new one will grow, cut off a tail and two new ones will grow, cut off two tails and nothing will grow.” In how many blows can Tsarevich Ivan cut off all the heads and tails of the Snake?

Answer: 9 .

3. “How can Ali Baba earn more money?”

Ali Baba found a cave full of gold and diamonds. A full bag of gold weighs 200 kg, a full bag of diamonds weighs 40 kg. Ali Baba can carry no more than 100 kg at a time. A kilogram of gold costs 200 dinars, a kilogram of diamonds costs 60 dinars. What is the largest amount of money he can get for gold or diamonds carried away in one bag (at one time)?

Answer. First of all, we note that 5 kg of gold takes up the same volume as 1 kg of diamonds, but is more expensive.

First, let's prove that Ali Baba can get 3,000 dinars for the treasure. Indeed, the bag contains 40 kg of diamonds. If we replace 15 kg of diamonds with 75 kg of gold, then the volume of the bag will remain the same, and its value will be equal to 3000 dinars.

Let us now prove that 3000 dinars is the largest amount that can be obtained for treasures. If you remove another part of the diamonds from a bag containing 25 kg of diamonds and 75 kg of gold, then they can be replaced with the same amount of gold (so that there is no excess in weight), and the total cost will decrease, since diamonds are more expensive. If you remove some of the gold, then the total cost will decrease again, since the mass of the gold and diamonds taken instead will be five times less (otherwise you will end up with an excess in volume!). For example, if you take 5 kg of gold and replace it with 1 kg of diamonds, the value of the treasure will decrease by 40 dinars.

Answer: 3000 dinars.

4. “How Koschey sat in the oven”

Koschey bet Baba Yaga that he would sit in the stove for 200 minutes, and he spent 68% of this time. How many minutes did Koschey sit in the oven?

Answer: 136 minutes.

5. “Pinocchio on the Field of Miracles”

Knowing that Pinocchio received gold coins, Alice the fox and Basilio the cat wanted to take them away. They brought Pinocchio to a vacant lot.

Fox Alice says: “This is the Field of Miracles: if you bury gold coins, then in the morning a tree will grow with three times as many of them. Then the resulting coins can be buried in the ground again, and a tree with coins will grow again. This way you can harvest several crops. We can guard these coins at night. As a reward, you will give us 9 coins after each harvest.”

Buratino replies: “So after two harvests I will have no money left at all. It’s better that I take care of it myself.”

How many gold coins did Pinocchio have?

Answer: 4 coins.

6. “Grandmothers and Little Goats”

Three grandmothers each had one gray goat. They went for a walk in the forest, and there the wolves ate them. All that was left were the goats' horns and legs. How many horns and how many legs are left?

Answer: Each goat had 4 legs and 2 horns, which means there are 12 legs and 6 horns left.

7. “Little Khavroshechka and sisters”

Little Khavroshechka went into the forest with her sisters - One-Eyed, Two-Eyed and Three-Eyed. How many eyes did this company have?

Answer: 8 .

8. “Uncooked Scrambled Eggs”

The hen Ryaba laid an egg, and the mouse took it and broke it. Ryaba laid three more eggs. The mouse broke these too. Ryaba strained and took down five more, but the unscrupulous mouse broke these too. How many eggs could Grandpa and Grandma make scrambled eggs from if they hadn't spoiled their mouse?

Answer: out of 9.

9. "Sharpshooters"

Ivan Tsarevich and his brothers shot arrows. Three arrows fell on the royal court, four on the boyar's, and eight flew away in an unknown direction. How many arrows did Ivan Tsarevich and his brothers shoot?

Answer: 15 arrows.

10. “Mushroom Hunt”

The goblin collected 48 fly agarics, and Baba Yaga collected 12 fly agarics less. How many useful mushrooms did Leshiy and Baba Yaga collect?

Answer: none.

11. “How Ivan freed the captives”

Ivan, the peasant son, freed 20 heroes, 10 giants from the prison of the Serpent Gorynych, and as many royal daughters as there were heroes and giants together.

How many prisoners did Ivan free in total?

Answer: 60 .

12. “Captain Vrungel and the Kangaroo”

Captain Vrungel chased a kangaroo, which had a golf ball in its bag. A kangaroo makes 70 jumps in 1 minute, each jump is 10 m. Captain Vrungel runs at a speed of 10 m/s. Will he catch up with the kangaroo?

Answer: won't catch up.

13. “How did Pinocchio find the golden key?”

They say that Tortilla did not simply give the golden key to Pinocchio, as A. Tolstoy told about it, but in a completely different way. In fact, she brought three boxes: red, blue and green. On the red one it was written; “Here lies a golden key,” on the blue one – “The green box is empty,” and on the green one – “Here is a snake.” Tortilla read the inscriptions and said: “Indeed, in one box there is a golden key, in another there is a snake, and the third is empty, but all the inscriptions are wrong. If you guess which box contains the golden key, it is yours. I would gladly help you, and, unfortunately, I myself forgot which of the boxes contained the golden key.” Where was the golden key?

Answer: the golden key was in a green box.

14. “Grandfather Mazai and the Hares”

During the flood, Grandfather Mazai removed the hares from the island. Then Mazai saved a few more hares by removing them from the stumps. Interestingly, this number is written in the same numbers as the number of hares taken from the island, but in reverse order. The number of hares taken from the island is greater than the number of hares taken from stumps. Both numbers are two digits. A little later, Mazai removed ten more hares from the log. In total, Mazai saved 43 hares. How many hares did Mazai take from the island?

Answer: Grandfather Mazai took 21 hares from the island.

15. HIT “Sly Fox”

Grandfather caught a cartload of fish. The fish are nothing but bream. He drives home and sees that the fox is curled up and lying on the road. Grandfather got off the cart and came up, but the fox didn’t budge. Grandfather thought that the fox was not alive:

- This is a wonderful find, it will be a collar for my woman’s fur coat.

He put the fox on the cart, and he himself went ahead. Meanwhile, the fox began throwing fish after fish out of the cart. At first she acted cautiously, and then she became bolder. In the first minute, the cunning fish threw out only one bream, in the second - two breams, in the third - four breams, etc., that is, in each next minute she threw out twice as many breams as in the previous one. After seven minutes, the fox threw out all the fish and quietly ran away. How many bream did the sly fox get?

Answer: the fox got 127 breams.

16. "The Steadfast Tin Soldier"

There were once 25 tin soldiers in the world, which were made from an old tin spoon weighing 123 g. 24 soldiers were the same: one did not differ from one. But the twenty-fifth soldier was not like everyone else. He turned out to be one-legged. It was the last one to be cast, and there wasn’t enough tin. What is the weight of the last soldier?

Answer: 123: 24 = 5 (remainder 3). This means that the weight of each of the 24 soldiers is 5 g, the weight of the last soldier is 3 g.

17. “The Competition between Little Mook and the Royal Walker”

Little Mook and the royal walker race along a 30 km long path that goes around a large meadow. According to the terms of the competition, the winner is the one who overtakes the other and runs one more lap. The fast walker makes a circle in 10 minutes, and Little Mook - in 6. Both run evenly. In how many minutes will Little Muk overtake the fast walker?

Answer: in 15 minutes.

Quiz “Vegetables in stories and fairy tales”

1. What was the name of the stream in the Flower City in the fairy tale “The Adventures of Dunno and His Friends” by N. Nosov? (Cucumber River)

2. What vegetables, grown with his own hands, did Oorfene Deuce bring to the Treats holiday in the Emerald City in A. Volkov’s fairy tale “The Secret of the Abandoned Castle”? (Golden carrots, blue cucumbers)

3. What did Kotka and Pavlik pick in the collective farm garden in N. Nosov’s story? (Cucumbers)

4. What did Vladik and Volodya throw at the “living hat” in N. Nosov’s story? (Potato)

5. With the help of what plant did they recognize the real princess in G. X.’s fairy tale? Andersen's "The Princess and the Pea"? (Peas)

6. What did the pig promise, cradling the naughty mouse, in “The Tale of the Stupid Mouse” by S. Marshak? (“I’ll give you two carrots”)

7. What vegetable did the man and the bear sow in the Russian folk tale “Tops and Roots”? (Turnip)

Who is who?

Pumpkin- an old man from the fairy tale story “The Adventures of Cipollino” by J. Rodari, who was building a house for himself.

Onion Man- Cipollino.

Lemon- ruler of the country where Cipollino lived.

Watermelon- an architect from Sunny City.

Cherry, Radish- friends of Cipollino.

Game "Change one letter"

In the words from the names of Russian folk tales, only one letter has been changed. For example, “Turnip” - “Modeling”. It is necessary to find these letters and “restore” the true name of the fairy tale.

"Cat and Kisa" ("Cat and Fox").

“The Fox and the Poppy” (“The Fox and the Crayfish”).

"Murochka" ("Chicken").

"Zolotaya Rubka" ("Golden Fish").

"On foot" ("Goblin").

"Tsar-Singer" ("Tsar-Maiden").

“Quietly One-Eyed” (“Dashingly One-Eyed”).

“Two Moles” (“Two Shares”).

“Prophetic tooth” (“Prophetic oak”).

“The Regiment and the Seven Little Goats” (“The Wolf and the Seven Little Kids”).

“Two from the Duma” (“Two from the Bag”).

“Ivan is a soldier’s dream” (“Ivan is a soldier’s son”).

"Chado of the Forest" ("Miracle of the Forest").

"Marko the Horned" ("Marco the Rich").

Which works have the number 3 and three characters in their titles?

1. The Three Little Pigs in the fairy tale “The Three Little Pigs.” (Naf-Naf, Nuf-Nuf, Nif-Nif)

2. The Three Musketeers in A. Dumas’s novel “The Three Musketeers” and their servants. (Athos, Porthos, Aramis; Grimaud, Mousqueton, Bazin)

3. Three bears from L. Tolstoy’s fairy tale “The Three Bears”. (Anastasia Petrovna, Mikhail Potapych, Mishutka)

From the book Why Children Lie? [Where is the lie and where is the fantasy] author Orlova Ekaterina Markovna

Fairy-tale helpers in the development of creative abilities Writing fairy tales and stories, all kinds of games based on favorite works, as well as simply performing “unusual” tasks not only contribute to the harmonious education of a young personality, but also helps to develop

From the book Academy of Educational Games. For children from one to 7 years old author Novikovskaya Olga Andreevna

Puzzles Task 1 Arrange 2 matches so that the house becomes a flag. Task 2 Move 1 match so as to turn the house in the other direction. Task 3 Rearrange 2 matches so that the deer looks in the other direction. Task 4 Rearrange 3 matches so as to remove

From the book Children's parties at home. Fairytale scenarios and quizzes author Kogan Marina Solomonovna

Chapter 2. Puzzle games Find a word in a word Find as many other words as possible in the given words. Letters cannot be rearranged. Kolobok (stake, forehead, side) Yakov (yak) Salt shaker (solo) Iris (rice) Truck (cargo) Wolf (ox) Dream (he) Karabas (bass, slave, punishment) Deer (laziness) Mole ( mouth) Mosquito (com,

From the author's book

Chapter 3. “On fairy-tale paths.” Lotto scenarios and competitions Playing lotto helps children learn to work together, make decisions, and make choices. The competitive spirit of the game awakens interest and stimulates creativity. The game can be played multiple times, and

From the author's book

Chapter 5. Fairy tales

We bring to your attention outdoor games and competitions for children, which can be held at a literary matinee based on A. Tolstoy’s fairy tale “The Golden Key or the Adventures of Pinocchio.” After all, even at such an event the children will want to move. Otherwise, their legs will become numb from sitting decently, like Pinocchio’s. The outdoor games collected here are suitable for indoors and will help children lose excess energy. But they also carry some intellectual message - they will allow you to remember the events and characters of the book.

Outdoor games are designed for children of senior preschool or primary school age. After all, they are the main readers of this story full of humor and adventure about a wooden man with a golden key.

Papa Carlo's Blanket is an indoor active game-competition for children aged 5-10 years.

As you know, the creator of the wooden man, carpenter Carlo, was not rich. Why, he’s not rich, he’s just poor! And his hearth was painted on a piece of old canvas, and for dinner there was only an onion. Of course, the blanket was old, all made from pieces. It had to be constantly repaired. Invite the children to help Daddy Carlo and “put patches” on the blanket. To play, you will need equipment - a paper “blanket” with holes cut in it and “patches” that fit exactly under the slots. Children are asked to put all the pieces in their places. This fun can be done simply as a physical exercise. Then you just need to make sure that there is at least one “patch” for each participant. Or you can arrange a competition between two teams. Then you need to prepare two blankets and compete for speed.

Basilio the cat - active indoor play for children 7-12 years old

The cat Basilio from the fairy tale wore dark glasses and a plaque with the inscription “Blind.” Although he saw perfectly! He simply pretended to be blind in the hope of pitying the respectable public. In order to be believed, he felt the objects in front of him with a stick, and closed his eyes tightly. Invite the children to also practice feeling objects with a stick. For outdoor play you need a stick, a bandage, a stool and a certain number of unbreakable objects. The player who wishes to pass the test named after the cat Basilio is blindfolded, given a wand in his hands and turned around three times, saying “Cracks-pack-fax”. In the end, he should face the stool on which some object is being placed at that time. The player’s task is to determine what kind of object is in front of him by feeling it with a stick. You are not allowed to touch with your hands or peek!

Karabas Barabas - an indoor active game for children from 5 years old

If you remember, Karabas Barabas tried to catch Pinocchio and his friends, but in the end he found himself glued to a pine tree by his beard. He could not move far from the pine tree. But it was better not to fall into his hands - he was so angry.

To play the game, first of all you need to choose the driver - “Karaba sa”. Draw a circle on the floor with chalk (if possible) or otherwise mark a circle. You can take a large gymnastic hoop for this. Inside the circle is the Karabas Barabas zone. He can’t go further - his glued beard won’t let him in. Another option to mark the “boundaries” is to give the leader “Karabas” a rope in the hand, and tie the other end firmly (or simply give it to the adult leader). The rest of the children are little people, dolls from the theater. They can tease Barabas by getting as close to the border of his territory as possible. At the same time, you can “show your nose” and sing a teasing song that Pierrot composed:

“Karabas you are Barabas

We are not very afraid of you!”

The task of “Karabas” is to annoy any of the players without going beyond the boundaries of their territory. And the task of everyone else is not to get caught. The one who is insulted takes the place of the driver and becomes “Karabas” himself.

Pinocchio and Malvina - an indoor active game for children from 5 years old.

This is an active game for attention. There can be a lot of participants in it! All children stand in a circle, at the back of each other's heads with some distance. There are two ways to move in a circle: like Pinocchio, or like Malvina. Pinocchio runs around skipping and showing his “nose” to everyone (for kids, skipping is enough). Malvina is a well-mannered girl, she walks on tiptoes, takes small steps and curtsies every three steps. (For children 5-6 years old, tiptoeing is enough). When all the children have mastered the methods of movement, the adult driver begins to give commands: “Malvina” or “Pinocchio”. Depending on the command, children must move in one of the following ways. Whoever made a mistake or “missed” leaves the game.

If the size of the room does not allow full movement, then you can play the game while standing still. Yes, even without leaving the chair at all. It’s just that Pinocchio will only show his nose, and Malvina will only curtsy. Whoever makes a mistake is eliminated from the game and sits on a chair.

Fairy tales online

Let's read fairy tales! All children and adults love them. Here good always triumphs over evil. A fascinating plot and, of course, the magic of our online fairy tales will occupy a child’s imagination. Miracles and an interesting plot will distract him from running around and noisy games. Fairy tales serve not only an entertaining role. It has long been noted that fairy tales teach us; through a fairy tale, a child learns his place in this world, receives his first ideas about good and evil, friendship and betrayal, courage and cowardice. It is not without reason that folk wisdom is passed down from generation to generation through fairy tales. The presented fairy tales can be read either by yourself or listen to fairy tales online. This is a great solution for modern parents and their children. While listening to fairy tales, look at the characters in the colorful illustrations and watch them come to life. You can play with them in games that are built into a book with a fairy tale story, both on computers and on mobile devices. Here you will find an exciting journey into a fairy-tale world.

CARD FILE OF DIDACTICAL GAMES BASED ON RUSSIAN FOLK TALES.

The main goal of didactic games based on Russian folk tales – development of children’s speech, nurturing interest in Russian folk tales.
Didactic games are designed taking into account the age of children.

Games with children 3-4 years old

Verbal and didactic game “Compare different animals”

Didactic task : teach children to compare different animals from fairy tales, highlighting the opposite characteristics.

Number of players : 5-6 children

Game rule: The child who the driver points to answers

Game action : The teacher invites the children to look at the Teddy Bear and the Mouse.

The bear is big, and the mouse... (small). What kind of bear? (Thick, thick-footed, club-footed). What kind of mouse? (Small, grey, fast, dexterous.) What does Mishka like? (Honey, raspberries), and the mouse loves ... (cheese, crackers).

Mishka’s paws are thick, and the mouse’s are...(thin). Who has the longest tail? The mouse has a long tail, and the Mishka ... (short.

Similarly, you can compare other animals from fairy tales - the fox and the hare, the wolf and the bear.

Verbal and didactic game “Kids and Bunny”

Didactic task: Teach children to come up with a new ending to a familiar fairy tale.

Number of players: 4-6 children

Game rule: listen carefully to your interlocutor

Game action: First, the children remember the fairy tale “The Little Goats and the Wolf.” It can be recalled using a table theater or flannelgraph. The fairy tale ends, but the teacher offers to listen to what happened next: “The goat went into the forest again. The kids were left alone at home. Suddenly there was a knock on the door again. The kids got scared and hid. And this was a small... (toy is shown) bunny. The bunny says: ...("Don't be afraid of me, it's me, the little bunny.") The kids... (let the bunny in). They treated him to...(cabbage, carrots). The kids ate and began... (play, have fun, frolic). The bunny played... (on the drum), and the kids... (jumped merrily).

Verbal and didactic game “Rabushka Hen”

based on the fairy tale "Chicken Ryaba"

Didactic task: Develop speech activity in children, practice interrogative intonation with them, and train them in correct sound pronunciation.

Number of players: subgroup of children

Game rules: the chicken should answer children's questions loudly and quickly

Game action: The teacher shows a picture of a pockmarked hen and suggests remembering the fairy tale “The Ryaba Hen”. After telling the tale, he explains why it is called “Ryaba”. Then he invites the children to play. A chicken is chosen using a counting machine. The teacher puts a cap on her, puts her in front of the children and starts asking questions. The chicken answers them at the prompting of the teacher:

Chicken Ryaba, where did you go?

To the river.

Chicken Ryaba, why did you go?

For some water.

Chicken Ryaba, why do you need some water?

Water the chickens.

Chicken Ryaba, how are your chickens asking for water?

Pee-pee-pee-pee! (All children say this.)

When playing the game again, the teacher suggests to the children: “Let’s all ask the chicken together, where did she go?” The children, together with the teacher, trying to reproduce a questioning intonation, ask: “Ryaba Hen, where did you go?” etc. It is better to choose shy, timid, silent children as chickens.

Printed board game “Paired Pictures”

Didactic task: Exercise children in comparing objects depicted in the picture, in finding similarities and in selecting identical images; cultivate attention, concentration, form speech, develop the ability to follow the rules of the game.

Number of players:

Material: paired pictures-illustrations from Russian folk tales and tricks

Game rules: Show and name only the same picture; Whoever correctly selects and names the paired picture will receive a chip.

Game action: search for the necessary cards.

Printed board game “Fold the picture”

Didactic task: Exercise children in composing a whole object from its parts; cultivate will, perseverance, determination

Number of players:

Game rules: Don't make a mistake in choosing. The one who folds and names his picture first wins

Game action: searching for parts, putting together the whole picture

Printed board game "Loto"

Didactic task: To train children in the ability to combine objects according to their place of growth: where what grows; consolidate children's knowledge about Russian folk tales

Number of players:

Game rules: cover the cells only with those pictures that correspond to the content of the large card, i.e. a fairy tale

Game action: find small cards depicting episodes from fairy tales and cover the cells on the large map with them. Competition - who will be the first to close all the cards

Printed board game "Dominoes"

Didactic task: To consolidate children's knowledge about Russian folk tales, to correctly name a fairy tale

Number of players:

Game rules: Place the cards one by one, next to the same picture. The first one to put all the cards down wins.

Game action: If the player does not have a paired card, he skips the move and waits for a paired picture to appear at either end. When the game is repeated, the cards are dealt again.

“Whose song?” (consolidating knowledge of songs, using them in retelling fairy tales).

“Aw, aw, Snow Maiden!
Ay, ay, my dear!
At grandpa's, at grandma's
There was a granddaughter Snegurushka,
Her friends lured her into the forest,
They lured us in and left us." Song of the Snow Maiden
Fairy tale "The Snow Maiden and the Fox"

“Alyonushka, my sister!
Swim out, swim out to the shore...
The fires are burning high,
Cast iron boilers are boiling,
Damask knives are sharpened,
They want to kill me!” Brother Ivanushka

“Guess it!” (teach children to guess a fairy tale using repetition words, use them in retelling the fairy tale).

“Sleep, little peephole, sleep, other one.” Fairy tale "Khavroshechka"

“Sister Alyonushka, I’m thirsty!”
Fairy tale “Sister Alyonushka and brother Ivanushka”

« Spout, spout, drink some water”, Fairy tale “The Cockerel and the Miracle – Melenka”

“Catch, fish, both small and great!”
Fairy tale “Fox - sister and gray wolf”

“The fox is carrying me over the dark forests, over the high mountains! Kitty-brother, help me out!”
Fairy tale "The cat, the rooster and the fox"

“I’ll sit on a tree stump and eat a pie.” Fairy tale "Masha and the Bear"

Games with children of middle and senior preschool age

Verbal and didactic game “Radio” (senior preschool age)

Didactic task: Develop the ability to be observant and activate children’s speech

Number of players: unlimited

Game rule : listen and not disturb your comrades

Game action: The teacher, addressing the children, says: “Today, we will play a new game called “Radio.” Do you know what they call a person who speaks on the radio? That's right, they call him an announcer. Today on the radio the announcer will talk about the children of our group. He will describe one of the heroes of Russian folk tales, and you and I will guess. First I will be the announcer, listen up! Attention! Attention! Guess which fairy tale this hero is from. Her teeth are sharp, her coat is warm, red, she is beautiful, crafty, insidious. Who is this? What fairy tales do you know in which the heroine would be a fox? (“Fox and Crane”, “Fox and Wolf”, “Teremok”, etc.)
Verbal and didactic game “Tops and Roots” (senior preschool age)

Didactic task: exercise children in classifying vegetables (based on the principle: what is edible - the root or the fruit on the stem)

Number of players: unlimited

Material: pictures with vegetables and forfeits

Game action:

Option 1 The teacher clarifies with the children what they will call “tops” and what “roots.” “We will call the edible root of a vegetable “roots,” and the edible fruit on the stem “tops.” The teacher names a vegetable, and the children quickly answer what is edible in it: the tops or roots. The teacher warns that children should be attentive, because... In some vegetables both are edible. The teacher calls: “Carrot!” The children answer: “Roots.” "Tomato!" - “Tops.” "Onion!" - “Tops and roots.” The one who made a mistake pays a forfeit, which is redeemed at the end of the game.

Option 2. The teacher says: “Tops,” and the children remember the vegetables whose tops were eaten. This game is good to play after reading the Russian folk tale “The Man and the Bear”

Printed board game “Unenchant a Fairy Tale” (senior preschool age)

Didactic task: To develop children's intellectual abilities, the ability to use conditional substitutes (symbols) for real objects

Number of players:

Game rule: At the teacher’s signal, begin to “disenchant” the fairy tale.

Game action: Review the tables with the children and explain that an evil wizard bewitched the animals from the fairy tale: he turned the cockerel into a circle, the dog into an oval, the hedgehog into a cross, etc. First, the teacher covers part of the table with symbols with a white stripe. Children must remember and draw the corresponding symbol to the right of each picture. Then he closes the “enchanted” animals and invites the children to name them.

When the task is completed, you can compose short fairy tales with your children and write them down on cards, replacing the characters with signs. The child “breaks the spell” of his fairy tale by substituting the desired character.

"Did you know?" (Cultivate interest, develop speed of reaction, endurance, discipline).

“I’ll take at least the roots for myself, but I’ll give you the tops.”
Fairy tale "The Man and the Bear"

“Mothers are nannies! Get ready, get ready! Prepare me soft white bread, the kind I ate at my dear father’s.”
Fairy tale "Vasilisa the Wise"

“You’re great: not a braggart, but a brave man.”
The fairy tale “The Hare Boasts.”

“Look, bearded guy, he couldn’t even jump - he splashed all over.”
Fairy tale "The Fox and the Goat"

“Recognize the hero of a fairy tale by description” (To develop the ability to name the hero of a fairy tale according to his characteristic features, descriptions, to cultivate self-control).

"Carpenter, worker, farmer, sailor, archer, blacksmith, singer"
Fairy tale "Seven Simeons - seven workers"

“Such a beauty that you can’t tell in a fairy tale or describe with a pen. There’s a month under the braid, and there’s a pearl on every hair.”
Elena the Beautiful Fairy tale “Seven Simeons - seven workers”

“...I have never seen such a bird: the feathers are so beautiful, the comb is so red, and the voice is so clear!”
Rooster Fairy tale “Rooster and Dog”

Was a frog, turned into a white swan.
Vasilisa the Wise Tale “The Frog Princess”

“Name the heroes of the fairy tale” (Teach children to guess the fairy tale according to the words of the main character, and then name the rest of the heroes of the fairy tale).

“This is a simple spoon - Kotova, this is a simple spoon - Petina, and this is not a simple, chiseled, gilded handle - mine. I won’t give it to anyone!”
Cat, rooster, Zhiharka. Fairy tale "Zhikharka"

“Come, kumanek, come, dear! How can I treat you!”
Fox, Crane. Fairy tale "The Fox and the Crane"

“Come on, friend, build a winter hut! I will carry logs from the forest and cut poles, and you will tear up wood chips.”
Bull, pig, ram, rooster, cat. Fairy tale "Winter quarters"

"Who Lives Where" (consolidating the knowledge of Russian folk tales “Teremok” and “Zimovye”, consolidating the concepts of “domestic and wild animals”).

It is necessary to place the proposed animals in the house and winter quarters.

“Name the fairy tale based on the main character” (development of reaction speed, activity, independent thinking, learning to name a fairy tale by character).

Images of fairy tale heroes are offered, and children name in which fairy tales they appear. For example: rooster - “Zhikharka”, “Zayushkina’s hut”, “Winter quarters”, “Cat, rooster and fox”, etc.

“Tell a fairy tale using illustrations” ( encourage children to retell a familiar fairy tale; create conditions for creative self-expression)
Children put the pictures in order and tell the story.

"Tell a story based on the characters" (encourage children to retell the fairy tale).
Children arrange the heroes of the fairy tale and retell the content of the fairy tale.

"Find the mistake" (development of attention, perception, speech, learning to see an extra character in a familiar fairy tale).
Children name what is depicted incorrectly and what fairy tale the illustration is from.

"Cut pictures" (teach children to see a holistic image in separate parts, develop analytical-synthetic thinking)
Children make a picture from parts.

"Color the fairy tale hero" (to improve children’s ability to color without going beyond the contours, the development of creativity, fine muscles of the fingers).

“Find out a fairy tale by the drawn object” (consolidating knowledge of a familiar fairy tale, developing memory, imagination, thinking and speech).
Children guess from the subject of the fairy tale hero and in which fairy tales the hero appears.

"Find a Pair" (consolidating knowledge about the heroes of fairy tales, activating your favorite heroes and characters from fairy tales in your memory, learning to correlate a magical object with the hero of a fairy tale).
Children find a magical object for the hero of the fairy tale. For example: The princess - the frog - an arrow.


« Find it!” (development of memory, consolidation of knowledge about the heroes of fairy tales, learning to find from pictures with heroes only those that fit the intended fairy tale).

"Guess the riddle" (development of analytical-synthetic thinking, teaching children to correlate the description of a fairy tale (or character) with a riddle).

She knew how to work beautifully and deftly,
She showed skill in any matter.
She baked bread and wove tablecloths.
I sewed shirts and embroidered patterns.
She danced like a white swan.
Who was this craftswoman? VASILISA THE WISE

He sent buckets to the river,
He himself slept peacefully on the stove.
He slept for a whole week.
And his name is... EMELYA

Rich, lush, round-cheeked,
He has a ruddy side.
Runs down the path
And it’s called... KOLOBOK

The fox took him away
Right beyond the dark forests,
A small voice is heard
Who is this? COCKER

He is a hero we all know
And with the magic word together
Maybe a whole week
Lying on the stove... EMELYA

He rattles his bones terribly.
Evil, greedy and terrible.
He walks around in a black cloak
And the king is called... KASHCHEY

Bewitched by Koshchei
I'm fascinated by Ivan
Green girlfriend -
Princess - ... FROG

"Magic Words" (develop children’s speech, use magic words in retelling)
“At the behest of the pike, at my will...”

Fairy tale “At the command of the pike”

“Hut, hut! Become your old self. As my mother put it - towards me in front, and towards the sea (forest) with its back.”
Fairy tale “The Frog Princess”

“Sivka - burka, prophetic kaurka, stand in front of me like a leaf in front of you!”
Fairy tale "Sivka - burka"

“If you throw it from hand to hand, twelve young men will immediately appear, and whatever they are ordered to do, they will do everything in one night.”
Fairy tale "The Magic Ring"

"Magic Items" (consolidate knowledge of fairy tales, teach to see an analogue in a fairy-tale magic object).

Apple with saucer - TV
Ball of thread - navigator
Stupa, carpet – plane – plane, helicopter
Rejuvenating apples – vitamins, dietary supplements, creams
Got into the right ear, got out of the left - beauty salon “Sivka-burka”
Got in on the right, got out on the left - a machine, a mechanism doing work
"Khavroshechka"
Stove – car “At the behest of the pike”

"Finish it" (consolidation of knowledge about the heroes of a fairy tale, use in retelling, word creation)

Koschey - ... (Immortal)
Serpent-...(Gorynych)
Little Humpbacked Horse - ...(Little Humpbacked Horse)
Tiny - ... (Khavroshechka)
Vasilisa - ... (Beautiful, Wise)
Baba - ... (Yaga)
Boy - ... (thumb)
Marya - ... (artisan)
Chicken - ... (Ryaba)
Ivan - ... (fool)
Sparrow - ... (winged)
Mouse - ... (furry)
Pancake - ... (buttery)
Sivka - ... (burka)

Card index of didactic games for consolidating knowledge of Russian folk tales

“Who is after whom? »

Purpose of the game: Consolidate knowledge of fairy tales. Development of the grammatical structure of speech, familiarize children with prepositions: for, before, before, after, between; learn to navigate in space, develop visual thinking. Develop basic mathematical concepts: first, then, first, second, last.

Material: figures of heroes from one fairy tale are used (“Turnip”, “Teremok”, “Kolobok”, “Hare and Fox (Zayushkina’s hut)”, etc.); circles are tokens. You can use figurines of fairy-tale characters from the theater on flannelgraph.

Progress of the game:

1. The presenter asks to place the characters of a familiar fairy tale in a certain sequence. After this, he asks the child to explain: who came for whom, met whom; who stands, using various prepositions. The presenter asks leading questions.

2. If the child has successfully mastered all the concepts, you can complicate the game by adding the concepts of right and left.

For correctly completing the task, the child receives a token.

“What has changed? "

Material: figures of heroes from one fairy tale (“Turnip”, “Teremok”, “Kolobok”, “Hare and Fox (Zayushkina’s Hut)”, etc.) and objects are used; circles are tokens. You can use figurines of fairy-tale characters from the theater on flannelgraph.

Progress of the game;

1. The presenter, using figures, reproduces the plot of a fairy tale on a flannelgraph and asks one of the children to describe what is depicted. Then the child turns away and the leader, together with other children, swaps two or three figures (if children are over six years old, the number of changes can be increased to five). The child must say what has changed. For correct answers he receives a token. The one who collects the most tokens wins.

2. If the children have successfully mastered this game, ask them to lay out the plot of a fairy tale and continue the game without a leader, appointing one of the children as the leader.

“Tell me from the picture.”

Purpose of the game: Expanding vocabulary, developing coherent speech, creative thinking, and observation skills.

Material: figurines of heroes from one fairy tale are used (“Turnip”, “Teremok”, “Kolobok”, “Hare and Fox (Zayushkina’s Hut)”, etc., circles are tokens. You can use figurines of fairy-tale characters from the theater on flannelgraph.

Progress of the game:

A fairy tale is chosen for adults (this may be a fairy tale that is currently being studied). The presenter takes one of the heroes of the fairy tale and describes him: he tells how he looks, good or evil, big or small, what he does during the fairy tale, etc. After that, he asks the children to repeat what he said.

Then the presenter takes another figurine and asks the children to take turns describing the hero and make sure that the descriptions are not repeated.

If this does not work, the presenter asks leading questions: for example, what is the grandfather wearing; is he old or young; what he does, etc. For correct answers, the child receives a token. The one who gives the most answers wins.

"Find by silhouette."

Purpose of the game: Development of speech, visual thinking, attention, figurative memory.

Material: figures of heroes from one fairy tale are used (“Turnip”, “Teremok”, “Kolobok”, “Hare and Fox (Zayushkina’s hut)”, etc.). You can use figurines of fairy-tale characters from the theater on flannelgraph.

Progress of the game:

The presenter asks the children to look at the figures from all sides. He further explains what a silhouette is and asks the children to trace the silhouette of the figure with their finger, and then with a pencil.

The presenter lays out the figures on the reverse side and asks them to find fairy tale characters and objects.

“Show me the same.”

Purpose of the game: Expand vocabulary. Teach children mental operations: comparison, generalization, logical thinking. Develop imagination, be able to classify objects according to different criteria.

Material: figurines of fairy tale characters from the theater on flannelgraph; pictures with plots of the chosen fairy tale.

Progress of the game.

The presenter talks about how there are identical objects, body parts in different people, animals, etc., and asks the children to show the same things.

Then he asks to answer his questions and show the same on the figures. For example, who has tails, who is dressed in skirts, how are grandfather, grandmother, granddaughter (they walk on their feet, people) similar, how are bugs, cats, mice (animals) similar, etc.

“Color according to the description.”

Purpose of the game: development of speech, the ability to listen to others, clearly express your thoughts; consolidation of the concept of “silhouette”; development of observation, imaginative thinking and imagination.

Material: figurines of fairy tale characters from the theater on flannelgraph; pictures with scenes from the game “Collect and tell a fairy tale”, the selected fairy tale; riddles for fairy tale heroes; colored pencils, paper.

Progress of the game.

The presenter tells the children a fairy tale and lays out supporting pictures with the plots of the fairy tale. Then, together with the children, he selects figurines of fairy tale heroes.

When the figures are in front of the children, an adult reads a riddle about one of the heroes from a card. Children must guess who we are talking about. The one who guessed first becomes the storyteller.

The presenter turns over the card and asks to find exactly the same figure - a silhouette.

Children, each in their own place, trace the silhouette. After this, the supporting pictures are removed, and the narrator, together with the presenter, must describe the image, and the children must complete the drawing and color the silhouettes without looking at the figure.

At first, it is recommended to play with simple figures (turnip, bun, teremok, mitten). After each description, show the figure and compare who got which silhouette. The next storyteller is the one who came up with the most accurate drawing, or you can make a riddle about the next hero.

“Who is the most observant? "

Purpose of the game: To consolidate the ability to compose a story based on a picture, develop attention, and expand vocabulary.

Material: plot pictures from the game “Collect and Tell a Fairy Tale.”

Progress of the game.

An adult shows a picture depicting the plot of one of the fairy tales and asks the children to describe what is shown in the picture. Children list and describe heroes, events, objects. For each correct answer they receive tokens.

Children aged 3 – 5 years can play two or three times according to one plot. If children are over five years old, they play according to this plot once. The winner posts his story.

"Scout".

Purpose of the game: Development of speech, attention, figurative memory; consolidation of concepts: on, above, under, before, with, inside, etc.

Material: Figurines of fairy tale heroes; pictures with fairy tale plots; paper, colored pencils, riddles.

Progress of the game:

An adult asks a riddle. The one who guessed it becomes a “scout”. He is shown a picture - a plot, and he must describe the picture with the hero as accurately as possible, and other children, using figurines, draw a picture according to the description.

An adult helps the “scout” describe the picture more accurately.

"Colored circles."

Purpose of the game: Development of coherent speech, figurative memory, teaching children mnemonics.

Material: Colored circles, differing in color and size in accordance with the heroes of fairy tales; figurines of fairy tale heroes; pictures with fairy tale plots.

Progress of the game:

Tell the story to the children and ask them to show the corresponding figures. Ask your child to act out a story from a fairy tale.

If the child cannot cope, show him a picture - a story, and let him tell the story using figures.

Then tell him a story, laying out only circles. After that, he must replace the characters with circles and retell the fairy tale using the circles.

“Assemble from parts.”

Purpose of the game: development of speech, attention, memory, thinking, hand coordination.

Material: cut-out pictures of fairy tale heroes, figurines of fairy tale heroes from the “Fairytale Chest”, corresponding to the cut-out pictures, riddles.

Progress of the game:

An adult shows children figurines of fairy tale heroes. Ask what their names are. Then show that the pieces can be used to make a figurine of any of the heroes.

Then the parts of the cards are mixed, and the adult asks the child to guess the riddle and put together the hero figurine.

"Magician's Hat"

Purpose of the game: consolidation of knowledge of fairy tales; speech development; development of tactile sensitivity, fine motor skills, attention and figurative memory.

Material: rubber toys from table theater, hat or box, scarf.

Progress of the game:

An adult shows a hat and a scarf: “This is a magician’s hat, it contains the heroes of fairy tales. You need to take turns identifying the hero by touch, name him and say which fairy tale he is from.

“I’ll name it, and you continue.”

Purpose of the game: development of speech, consolidation of knowledge of fairy tales, development of attention, thinking, memory.

Progress of the game:

The adult names one of the heroes, and the children add his fairy-tale name.

Young and middle age

Mouse - ... (norushka)

Frog - ... (wah)

Bunny - ... (runner)

Chanterelle - ... (sister)

Top - (Gray barrel)

Bear - ... (clubfooted)

Cockerel - (Golden Comb)

Geese - (Swans)

Sister - (Alyonushka)

Brother - (Ivanushka)

Gray... (wolf)

Baba - ... (Yaga, bone leg)

Goat - ... (dereza)

Red (cap)

Chicken - ... (Ryaba)

Fly - ... (Tsokotuha)

Senior and preparatory group

Tiny - ... (Khavroshechka)

Tsar... (Saltan)

Princess - ... (frog)

Sivka... (burka)

Finist - ... (Clear Falcon)

Nikita ... (Kozhemyaka)

Silver... (hoof)

Flower - ... (seven flowers)

Ilya ... (Muromets)

Dobrynya... (Nikitich)

Nightingale - ... (robber)

Vasilisa... (Beautiful)

Tsarevich... (Elisha)

Boy... (from a finger)

Little Humpbacked Horse - (Little Humpbacked Horse)

Ugly... (duckling)

“Which fairy tale is the hero from? "

Material: large card with the image of a fairy tale hero; small cards depicting plots of different fairy tales.

Progress of the game:

The children are given large cards. The presenter shows cards with fairy tale plots. The child whose big card depicts a hero from the plot of a fairy tale names the fairy tale and takes the card for himself.

The one who collects all the fairy tales the fastest wins.

“Help the hero find his fairy tale.”

Purpose of the game: Consolidation of knowledge of fairy tales, development of speech, thinking, memory.

Material: A piece of paper depicts the hero of a fairy tale and three pictures - plots of fairy tales in which this hero is not present, and one picture in which this hero is.

Progress of the game:

An adult shows the children a picture and says, for example: “The cockerel went for a walk and got lost. Let's help him return to his fairy tale." Children look at the picture and name the appropriate fairy tale.

“What fairy tale did Kolobok end up in? "

Purpose of the game: Consolidation of knowledge of fairy tales, development of speech, thinking, memory.

Material: A picture depicting the plot of a fairy tale with a Kolobok glued to it.

Progress of the game: An adult shows the children a plot picture. Children name a fairy tale and describe the picture.

"Fairy Tale Confusion"

Purpose of the game: Consolidation of knowledge of fairy tales, development of speech, thinking, memory.

Material: Picture depicting two different fairy tales.

Progress of the game: an adult shows a picture. Children must name which fairy tales are mixed up.

“Who is screaming? »

Goal: Development of ZKR.

Material: Pictures of animals, riddles.

Description of the game: An adult makes a riddle about animals, the children guess it. An adult shows a picture and says: “What does this animal say? » Children imitate an animal.

“Collect and tell a story.”

Goal: Consolidating knowledge of fairy tales; expansion of vocabulary, development of coherent speech, attention, memory.

Material: pictures depicting plots of the selected fairy tale.

Progress of the game: The child must put together the plot pictures in sequence from the beginning to the end of the fairy tale, then tell the fairy tale based on the plot pictures.

"Whose song?"

Goal: Expanding vocabulary, developing speech, consolidating knowledge of fairy tales.

Game description: The teacher reads the words of a hero from a fairy tale. Children name the fairy tale and the hero to whom these words belong. For example:

I, Kolobok, Kolobok,

Swept across the barn,

Scratched the bottom of the barrel,

Mixed with sour cream,

Put in the oven,

It's cold at the window.

(Fairy tale “Kolobok”, song Kolobok)

Little goats, little kids,

Open up, open up!

Your mother has come,

I brought milk.

I, Koshcha, was in the forest,

I ate silk grass,

I drank cold water;

Milk runs down the shelf,

From the markings to the hooves,

And from the hoof in the cheese there is earth.

(Fairy tale “The Wolf and the Little Goats”, song of the Goat)

You kids, you dads

Open up, open up!

Your mother has come,

Brought milk

The hoofs are full of water!

Fairy tale “The Wolf and the Little Goats”, song of the wolf)

Ay, ay, Snow Maiden!

Ay, ay, my dear!

At grandpa's, at grandma's

There was a granddaughter Snegurushka,

Her friends lured her into the forest,

Lured - abandoned.

(The fairy tale “The Snow Maiden and the Fox”, the Snow Maiden’s song).

I see, I see!

Don't sit on the tree stump

Don't eat the pie!

Bring it to grandma

Bring it to grandpa!

(Fairy tale “Masha and the Bear”, Masha’s song).

How will I jump out, how will I jump out -

Pieces will fly through the back streets.

(Fairy tale “The Fox, the Hare and the Rooster”, fox song).

Cockerel, Cockerel

golden comb,

Look out the window -

I'll give you some peas.

(Fairy tale “Cat, Rooster and Fox”, fox song).

The fox is carrying me

For the dark forests,

For the high mountains!

Brother cat

Help me out!

(Fairy tale “Cat, Rooster and Fox”, song Cockerel).

This spoon is simple - Petina,

This spoon is simple - Kotova,

And this is not an ordinary spoon, but a chiseled one,

Gilded handle -

I'll take this spoon for myself.

(Fairy tale “Zhikharka”, words by Zhikharka)

Ku-ka-re-ku!

I carry the braid on my shoulders,

I want to whip the fox!

Get out, fox!

(Fairy tale “The Fox, the Hare and the Rooster”, song Cockerel).

The noise, the noise, the goosebumps,

Golden stones,

Is the fox at home?

Come out fox!

(Fairy tale “Cat, Rooster and Fox”, song of the Cat).

I'll sit on a tree stump

I'll eat the pie.

(Fairy tale “Masha and the Bear”, bear song

"Fairytale bunnies"

Goal: development of speech, imagination, observation, expressiveness of movements.

Description of the game: An adult invites children to remember fairy tales in which there are hares. Those who wish tell what kind of hares they are, or depict how they behave, without naming the tale. The rest of the children guess which fairy tale the hare is from.

"Big - small."

Purpose: To practice forming words by analogy. Development of speech, observation, expressiveness of movements.

Game description: The teacher names the name of an adult animal. The child says the name of his cub. Then a baby animal is depicted.

"Magic Cube"

Goal: Consolidation of knowledge of fairy tales, development of speech and memory.

Material: multi-colored cube, on each side of which, using Velcro, heroes or fairy tale plots are attached.

Game description:

I option. The teacher throws a dice, on each side of which there is an image of a fairy tale character attached. Children name the hero and fairy tales with his participation.

Option II. The teacher throws a dice, on each side of which there is an image of a fairy tale character attached. Children portray this hero.

III option. The teacher throws a cube, on each side of which there is an image of a fairy tale plot (preferably the fairy tales are different). Children name the fairy tale and its characters.

IV option. The child throws a cube, on each side of which there is an image of a fairy tale character, and names the hero and the fairy tales with his participation.

V option. The child throws a cube, on each side of which there is an image of a fairy tale plot (preferably, the fairy tales should be different), and names the fairy tale and its characters.

“Describe the hero.”

Goal: Development of the grammatical structure of speech, the ability to select adjectives.

Material: Fairy tale, picture or figurine of a hero for description; cards with schematic images of emotions, colors, body structure.

Progress of the game:

Option I (for children 3 – 4 years old):

After reading the fairy tale, the teacher asks: (for example, the fairy tale “The Fox and the Hare”) - Which Cockerel?

Children answer: “Kind, brave, etc.”

Option II (for children 4 – 7 years old):

After reading a fairy tale, or when comparing fairy tales, the teacher asks to describe one of the characters using sketch cards.

“I’ll start, you continue.”

Goal: Consolidating knowledge of fairy tales, developing coherent speech, and the ability to listen carefully to each other.

Material: character – the hero of the chosen fairy tale.

How to play: Children sit in a circle. The teacher has a character in his hands - the hero of a fairy tale that the children will tell. The teacher begins the story (says one or two sentences) and passes it on to the child sitting next to him. The child continues, saying one or two sentences, and passes it on to the next one.

"Masks".

Goal: Development of speech, imagination, observation, intelligence, expressiveness of movements.

Material: masks of fairy-tale characters - animals.

Game description: The driver is selected. The rest of the children stand in front of the leading semicircle. The driver is put on a mask of a fairy-tale character from a familiar fairy tale, but he does not know which one. To guess whose mask it is, the driver invites one of the children, or all the children, to portray this character. If the character is guessed, the one who portrayed him becomes the driver.

"Guess the fairy tale."

Goal: Consolidating knowledge of fairy tales and fairy-tale characters, developing coherent speech, attention, and visual thinking.

Material: figurines of fairy-tale characters from one of the fairy tales are used.

Progress of the game: An adult attaches figurines of fairy-tale characters from a fairy tale to the flannelgraph and asks the children to name this fairy tale.

"Name a fairy tale"

Goal: Consolidation of knowledge of fairy tales and fairy-tale characters, development of coherent speech, attention, memory, visual thinking.

Material: playing field on which plots of different fairy tales are placed; cube.

Progress of the game: The child throws the cube onto the playing field. When the cube lands on one of the plots, the child names the fairy tale and its characters.

“What has changed? " - 2.

Purpose of the game: Development of coherent speech, attention, visual thinking.

Material: Tabletop theater toys.

Progress of the game;

On the table in front of the children are figurines of heroes from one fairy tale. The teacher names the heroes. Then the children close their eyes and the teacher removes one toy. The children open their eyes and the teacher asks: “Who ran into the forest? "The children must say what has changed.

"Find fairy-tale characters."

Goal: Consolidate knowledge of fairy tales and fairy-tale characters. Development of speech, memory, attention, thinking.

Option I:

Material: Figures of fairy-tale characters, fairy tale plots.

Progress of the game:

The teacher hands out figurines or rubber toys of fairy-tale characters to the children. Scenes from various fairy tales are laid out on the tables. At the teacher’s command, children assign their own fairy-tale hero to each story.

Option II.

Material: large cards depicting the plot of a fairy tale; small cards depicting fairy tale characters.

Progress of the game:

The game is played on the lotto principle. The children are dealt large cards. The presenter shows small cards. Children who have a hero from a fairy tale depicted on a large card name the hero and take him for themselves. The first one to fill out his card wins.

“Who is the odd one out? »

Goal: Consolidation of knowledge of fairy tales and fairy-tale characters, development of speech, attention, memory, thinking.

Material: figurines of fairy tale characters from the theater on flannelgraph or from a tabletop theater are used.

Progress of the game:

The heroes of one of the fairy tales and one extra hero are displayed on the table or on a flannelgraph. For children under 5 years old, an adult tells a fairy tale. Children must name who is extra, who is lost.

Children after five years old must name which fairy tale the heroes are from and who is lost.

"Guess the word."

(for those who know the letters)

Goal: consolidation of the first sound in a word, consolidation of knowledge about fairy-tale characters, development of the ZKR, thinking, memory, attention.

Material: double-sided cards: on one side there is a letter, on the other side there is an image of a fairy-tale character whose name begins with this letter.

Progress of the game:

Option I:

The teacher shows a picture of a fairy-tale character. The child pronounces the name and selects the first sound. The teacher turns over the card.

Option II:

The teacher lays out the word from the cards with the pictures facing up. The child pronounces the name of each picture, highlighting the first sound. The teacher turns the card over with the letter facing up, and the child adds (reads) the hidden word.

“Tell a story based on the picture.”

Goal: development of coherent speech; consolidation of knowledge of fairy tales and memory.

Material: Plot pictures for fairy tales.

Progress of the game: The teacher shows the child a story picture. The child names the fairy tale and describes what is depicted in it. If desired, the child can tell the story in full.

TEACHER: Egorova E.N.

G.O.ELECTROSTAL

"Teremok"

Children stand in a circle - this is a tower. Several children wear masks of fairy tale heroes:

mice, frogs, hare, wolf, fox and bear.

Children raise their hands clasped together and say the words:

“Here stands the tower

He is neither short nor tall.

How will the animal enter it?

So the lock will slam shut"

While pronouncing the words, children wearing animal masks run in and out of the circle.

When the teacher says “CLAP,” the children lower their clasped hands. Whoever gets caught stops being an “animal” and gets into the little house with the rest of the children.

The game is played until the most dexterous one remains.

"The Wolf and the Little Goats"

A wolf is chosen, the rest of the children are goats.

Children - little goats are jumping around the playground, saying:

"We are funny little goats

All the boys are naughty

We are not afraid of anyone

Except one wolf.

(approach the wolf)

Gray wolf, don't yawn

Hurry up and catch up with us"

With the last words, the “wolf” catches up with the “kids”. Whomever he caught (slapped), he crouches.

The game stops when most of the guys are caught.

Then a new “wolf” is selected

"Little Red Riding Hood"

Children stand in a circle with their hands clasped. In the center is a child with a red cap on his head, slightly covering his eyes.

Children walk around Little Red Riding Hood and say:

"Little girl

Little Red Riding Hood

She went to grandma with a basket

And I found the guys here.

Don't take off your hat

Who called you, find out?

The child, to whom the teacher points, calls: - “Little Red Riding Hood”

She must guess who called her and name her.

The correct child becomes Little Red Riding Hood.

"Barmaley"

A child is chosen - Barmaley, and he is given a hero's mask.

He approaches the children and says:

“I am the kindest Barmaley

I love children very much.

Who will go for a walk with me:

Run, jump and gallop?”

The children move away from Barmaley, saying:

“We don’t want to go with you,

You’d better catch up with us!”

Children run away from Barmaley. He takes the caught children to his “house”

The game then continues with the newly selected child.

"Fly-Tsokotukha"

Children stand in a circle, holding hands.

In the center is a child wearing a Mokha-Tsokotukha cap.

Children walk in a circle, saying the words:

“Fly, Fly - Tskotukha

Gilded Belly

We are coming to visit you

Who do you want us to bring?

Maybe striped bees?

Or furry caterpillars?

Bloodsuckers - mosquitoes?

Or fat worms?

The child in the center (Fly - Tsokotukha) chooses.

If the child named bees, then the children fly in a circle and buzz;

if there are caterpillars, they walk in small steps;

if there are mosquitoes, they fly, saying “z-z-z”;

if worms, they walk in a circle, alternately tilting and raising the body.

After each show, the presenter chooses the child who, in his opinion, performs the movements best and he becomes the presenter.

"Hares and Fox"

Children wearing bunny masks stand in a circle.

A child in a fox mask walks around the circle and says:

“Oh, my house has melted

How can I go home?

I need to run to the bunny

Take away his house"

He approaches the house of one of the “bunnies” and knocks:

“Knock-knock-knock….

Gray bunny, run out

And play with me"

“Bunny” and “Fox” are racing around the circle to see who will occupy the house first.

Whoever loses becomes a “fox”



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