Scenarios of quests in a children's camp. Quest-game scenario for summer camp: “In search of treasures”

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Game on stations “Riddles of Summer”

TIME AT THE STATION IS 5 MINUTES!!!
Target:
Teach caring and kind attitude towards each other.

Give children the joy of participating in the game.

Task:

Promote the development of creative abilities and team building.

Time: 1 hour.

Equipment:

Paper, pens, pencils, natural materials, box, telephone, sports equipment.
Event plan

Each squad receives a route sheet indicating the travel plan. Having arrived at the station, the squad must complete tasks. For completed tasks, the squad receives points in the route sheet. At the end of the game, the jury sums up the results and determines the winner.

Types of stations

    Krokodilovo station
    2. Station "Typesetter"

    3. Zagadkino station

    4. Station “Where, whose house?”

    5. Station “Getting ready for the hike”

    6. Mystery box

7. "Health

(one word - one point)

8. Traffic rules quiz

10. "Kidalovo".

11. "Smelly ABC."

12. "Accountant" - stones.

13. "Fireman".

14. "Sports" (throwing a grenade and shooting)

15 "Proverb"

Progress of the game

Having received the tasks, the children scatter to stations

    Krokodilovo station

The name is due to the fact that the one explaining the rules usually thinks of the first word “crocodile”, then his children must show the crocodile using poses, gestures, and facial expressions. The children’s task is to draw a card with a task, which they must show to the other team using gestures, facial expressions, and poses. You can't talk. The team must guess by asking questions. The one who shows, answers “yes” or “no” with a nod.
Crocodile, horse, chicken, camel, dog, bird.

2. Station "Typesetter"

Teams are given a word consisting of at least 7-8 letters. Their task is to use these letters to create new words.
For example: DINING ROOM (last, table, will, lotto, etc.)

KAZAKHSTAN -

MICROWAVE -

MEDICINE -

GASTRONOME -


3. Zagadkino station

Solve as many riddles as possible. one riddle – one point


4. Station “Where, whose house?”

Circles are drawn on the asphalt with the inscriptions: lake, swamp, forest, meadow. The presenter names animals and plants. Children must stand in the circle that is the home of the named inhabitant.
Animals and plants: bear, duck, chamomile, heron, crucian carp, butterfly, birch, hamster, pike, woodpecker, water lily, fly agaric.

5. Station “Getting ready for the hike”

Leading. From the proposed things, you need to select those that are necessary on the hike and explain why they are necessary.
A set of things: sleeping bag, matches, plate, spoon, mug, bandage, cotton wool, knife, comb, soap, raincoat, map, watch, flashlight, toy, hair dryer, jewelry, scissors, computer disk.

6. Mystery box
Object guessing competition.The presenter puts some object in the box so that no one can see. Each team asks a question that can be answered with “yes” or “no.” The winner is the team that names the object after 12 questions. (An example of an item that can be put in a box: a telephone.)

7. "Health

For each letter of this word, select words that relate to health and a healthy lifestyle(one word - one point)

8. Traffic rules quiz

    How is a pedestrian crossing marked on the carriageway of streets and roads?

    What traffic lights do you know, what do they mean?

    Where and how should pedestrians walk on the street?

    In what places are pedestrians allowed to cross the street?

    How should you cross the street when getting off a tram or bus?

    How to properly cross a street or road?

    How many signals does a pedestrian traffic light have, what do they mean?

    Who should know road signs?

    What can happen if you cross the street in the wrong place?

    What are the footpaths called?

9. Musical competition “Guessing Game”.

1. Music is playing. Children guess the song.

2. Using musical instruments (tambourine, maracas, castonet), children tap the rhythm of songs: “And I was in the meadow...”, “There was a birch tree in the field.”

10. "Kidalovo".

Circles are drawn on the asphalt, you need to hit it with a soft ball.

    "The smelly alphabet."

With your eyes closed, identify an object by smell

    "Accountant" - stones.

Determine by eye the number of stones in the jar

    "Firefighter".

Roll a funnel out of paper and blow out a candle through it. You can only blow once (20 players)

    "Sports" (throwing a grenade and shooting)

    "Proverbs"

The children’s task is to collect as many proverbs as possible (give one proverb at a time. Collected and received the next one).
1. Away is good, but home is better T

2. Tears won’t help your grief. E

3. The word is not a sparrow; if it flies out, you won’t catch it. B

5. Live and learn. AND

8. As it comes back, so will it respond. T

9. An agreement is more valuable than money. U

11 You can’t hide an awl in a bag. A

12 My tongue is my enemy. H

2nd squad
1. No matter how you feed the wolf, he still looks into the forest. T

2. The nightingale does not need a golden cage, but he needs a green branch. E

3. Forest and water are brother and sister. B

4. Whoever you hang out with, that's how you'll gain. I

5. Live and learn. AND

6. Don't put off until tomorrow what you can do today. D
7. What is written with a pen cannot be cut down with an axe. E

8. A fisherman sees a fisherman from afar. T

9. An agreement is more valuable than money. U

10 They meet you by their clothes, they see you off by their intelligence. D

11 You can’t hide an awl in a bag. A

12 My tongue is my enemy. H

13 They are afraid of wolves - don’t go into the forest. A

Suslova G.N.

Chemistry room

1 Station "Zagadkino"

2 Mystery box (yes-no)

Assembly hall

Seytumerova A.M.

1 “Guess the melody”

2 Rhythmics

School grounds

Shcherban I.L.

"Military sports"

(throwing a grenade, shooting from...)

Library

Olefir A.N.

1 “Smell” - identify an object by smell

2 Quiz on traffic rules

Nurova I.L.

Room 11

1 “Crocodilovo” (depict a crocodile with facial expressions)

2 “Composer” (compose words) -systematized

Seitvelieva T.B.

School gazebo

1 "HEALTH"

2 "Kidalovo"

Cherutsa A.A.

Elementary school

"Proverbs"

Shushenacheva V.V.

gym

1 “Fireman” blow out a candle through a funnel

2 “Accountant” (stones)

Suslova G.N.

We're performing here on stage,

Holidays take place there

We play KVN here,

We sing different songs. (Assembly Hall)

Seytumerova A.M. – a favorite place to spend time during breaks on warm days. Kids love to hang on iron bars, and older kids love to pull themselves up.

Shcherban I.L. .

He will get all the books for us,

She will give us any story.

Where does each book stand?

She will show and explain.

Of course, this is not a pharmacist,

And our school... (librarian.)

Olefir A.N.

He will instantly hear a mistake in his speech,

He reads a lot and writes competently,

He would write any dictation with an A.

What kind of teacher is he, try to tell me?

What kind of office is this, try to guess (in Russian)

Nurova I.L. – the favorite place of all students is not located in the school building. The building is wooden. After an exhausting day, you can sit and relax.

Seitvelieva T.B. - to get to this place you need to climb the stairs with funny letters

Cherutsa A.A. – the most favorite place of all students, three letters GTO are written on the wall

Physical education is here with us!

The whole class is in class.

We tumbled and jumped

Class to everyone in... (gym)

Shushenacheva V.V. - transformations, eruptions, miracles take place in this office. One substance turns into another. It is run by a magical queen.

_______________________ (team name)

1 Station "Zagadkino"

2 Mystery box

1 “Guess the melody”

2 Rhythmics

"Military sports"

1 "Smell"

2 Quiz on traffic rules

1 "Krokodilovo"

2 "Typesetter"

1 "HEALTH"

2 "Kidalovo"

"Proverbs"

1 "Fireman"

2 "Accountant"

Final statement

Squad name

Suslova G.N.

Seytumerova A.M.

Shcherban I.L.

Olefir A.N.

Nurova I.L.

Seitvelieva T.B.

Cherutsa A.A.

Elementary school

Shushenacheva V.V.

Smile

Brave

Kapitoshka

Smeshariki

Dynamite

Sparkles

Funny boys

Optimists

Squad name

Points received

Smile

Brave

Kapitoshka

Smeshariki

Dynamite

Sparkles

Funny boys

Optimists

Being a guest is good, but being at home is better
Tears of sorrow will not help.
The word is not a sparrow; if it flies out, you won’t catch it.
Whoever you hang out with, that's how you'll gain.

Live and learn.
Don't put off until tomorrow what you can do today.
What is written with a pen cannot be cut out with an axe.

As it comes back, so will it respond.

A bargain is a bargain.

They meet you by their clothes, they see them off by their intelligence.

Murder will out.

My tongue is my enemy.

If you're afraid of wolves, don't go into the forest.

T E B I AND D Yo T U D A H A

U D A H AND

Scenario quest - games

for summer camp:

"In Search of Treasures"

Music(?) from a pirate movie or something. Children are dressed in pirate costumes.

Leading:Guys, today we will go on a trip. And a literary hero will help us with it. You will find out who it is by guessing the riddle:

He is the storm of the seas

Schooners and ships.

Not a fisherman and not a soldier,

And the most merciless... (Pirate.)

He's a pirate, a movie hero

And laughs at fate.

There is no one braver or more cunning -

This is Jack, nicknamed... (Sparrow.)

Pirate Jack Sparrow comes out. Talks about the treasures they buried somewhere here.

Jack Sparrow:Hello guys, I want you to guess what all pirates dream about.

A pirate dreams every day

Find a chest in which... (Treasury)

So I heard that somewhere on the territory of your camp there is a treasure hidden.

Whoever helps me find him will receive a good reward. To do this you must split into two teams.

І the team is children of 1st and 3rd grades, 2nd team

these are children in grades 5, 6 and 7

After this, the teams receive encrypted tasks (who has the next task) and the key to them.

At each station, teams must answer a question and receive the next encrypted task, which indicates the location of the next station, and so on, moving closer and closer to the treasures, and set off to search for the pirates' treasures.

1st team: 1st task "helps the cook"

Alena asks riddles:

This bird of warm countries

The captain loves him very much.

Don't trust him with a secret

Everything will blab... (Parrot.)

Brigs, schooners and frigates -

This is the property of pirates.

Sail away from the ground

Straight into the sea... (Ships.)

2nd task "repairs everything"

Vasily Nikolaevich asks riddles:

I'm sailing on a ship

Sometimes I lie at the bottom

I keep the ship on a chain,

I look after the ship at sea,

So that the wind doesn't blow away,

I just rocked on the waves.

(Anchor)

2)

Across the sea-ocean

A miracle giant is swimming.

There is a tap on his back:

A fountain runs out of it.

(Whale)

If the team answered correctly, then they are given an envelope with the following encryption:

3rd task "leads"

Larisa Ivanovnaasks riddles:

1)

Everyone who has been to the sea

I'm familiar with the bright umbrella.

From water and salt

It consists entirely.

Don't touch him in the water -

Burns like fire.

(Jellyfish)

We are shy sometimes

We can be brave too.

Water surrounds us

In it we breathe through gills.

With scales and fins

We float here and there

And we walk in joints

We are along rivers and seas.

(Fish)

If the team answered correctly, then they are given an envelope with the following encryption:

4th task “Jump-jump, jump-jump. Everyone is happy my friend"

(trampoline treasure box is in the middle of the trampoline)

II k

  1. e task"Cuts, fries, cooks"

Galina Timofeevna asks riddles:

1)

He is the king of the sea,

Ocean sovereign,

He is the keeper of treasures at the bottom

And the ruler of the mermaids.

(Neptune)

2)

To the right is water and to the left is water

Ships are sailing here and there

But if you want to get drunk, my friend,

Every sip will be salty.

(Sea)

If the team answered correctly, then they are given an envelope with the following encryption:

2nd task "knows the multiplication table"

Valentina Nikolaevna asks riddles:

I am nowhere without the sea,

All my food is in the sea.

I live on the shore myself,

I guard the polar circle.

Paws are something like flippers.

I'm like a walrus, but I don't have fangs.

(Seal)

Neptune is clearly in a quarrel with someone,

If the sea is so stormy!

Waves of various shapes...

What about the sea? In the sea …

(Storm)

If the team answered correctly, then they are given an envelope with the following encryption:

3rd task "Chief Romantik"

Valentina Ivanovna asks riddles:

1)

I explain to the baby

To avoid errors:

I am a beast, I breathe air,

But it looks like large fish.

I'm a dodger in water polo

And I play ball with the children.

(Dolphin)

Compote, water, and juice, and kvass -

It’s not possible to list everything now.

The pirate is sure of only one thing:

What is the best of all drinks... (Rum.)

If the team answered correctly, then they are given an envelope with the following encryption:

4th task “All the children run here, because the book is the best friend in the world”

(library treasure box is located on the shelf)

Children must bring the boxes to the pirate Jack Sparrow. He opens and treats the children with sweets from the boxes.

Jack Sparrow: Here with such people we will find all the treasures on Earth.

The quest is an excellent solution for holding an event at a summer camp. During the quest, children will be able to feel like real adventurers and solve charades and puzzles. Participants will be given a task: to find the treasures of the gnomes, and having completed it they will receive a well-deserved reward! The quest is easy to organize using the quest script at the “In Search of the Rainbow” summer camp.

Scenario of the quest in the summer camp “In Search of the Rainbow”

The presenter meets the guys. You can turn on background music to create an atmosphere.

Host: Hello guys, do you like adventures? (Children answer) What about treasure hunts? (Children answer) Do you know who gnomes are? (Children answer) According to legend, gnomes have countless treasures that are found in caves and mines. And they move along the rainbow, in order to find the treasures of the gnomes you need to find all the colors of the rainbow, put them together and then we will find out where the treasures of the gnomes are kept. Are you ready to go on an adventure? Then remember what color is the first in the rainbow? That's right, red! Find a gnome with a red cap, complete his task and you will receive one piece of the gnome map. You need to collect all the colors of the rainbow, add them up and you will get a treasure map!

Hint for organizers: the treasure map should consist of puzzle pieces, each piece of the map is painted in one of the colors of the rainbow, so the entire map is all the colors of the rainbow.

Station 1. Red.

Dwarf Grumpy: Hello guys, I'm Grumpy. I won't give you my color - I'm in a bad mood! But if you make me laugh, then maybe I’ll be a little kinder and share a hint with you. Think for yourself how to cheer me up! (Children think and answer) And you are funny, maybe I will agree to dance with you. But just be on your guard, as soon as the music stops you will all need to find a mate. Whoever doesn't make it in time, I'll catch and tickle him!

The guys dance with Grumpy and get a hint.

Grumpy Dwarf: Here's your clue, what's the next color in the rainbow? That's right, orange. Look for an orange gnome.

Station 2. Orange.

Sneeze: I'm the gnome Sneeze, and I sneeze all the time because I live in a very dirty clearing. Help me clean up here and then I'll give you a hint. Only you need to remove the garbage not in one whole pile, the garbage needs to be sorted: we put paper garbage in green containers, plastic garbage we put in blue containers, other garbage we put in red containers. Go!

There is garbage scattered in the clearing; the children need to collect it and distribute it into containers.

Chihun: thanks for the help guys. Don’t forget to pick up trash after yourself so you don’t become Sneezers yourself. Here is your well-deserved reward - an orange hint. What's the next color in the rainbow? That's right, yellow!

Station 3. Yellow.

Smart Guy: Hello guys, I'm Smart Guy, and to get my clue you need to solve my riddle first. For each correct answer you will receive a letter, from the received letters you need to form a word. For this word I will give you my color.

Riddles of the gnome:

Yellow petals outfit

Makes the kids happy in spring

As soon as the sun warms up

The flower will quickly turn gray.

(Dandelion)

Likes or doesn’t like, Masha wonders,

A flower in her hands... ( Chamomile)

The most wonderful of all flowers

It has seven magical petals

They will fulfill your wishes

As soon as you tell them “Fly”.

(Seven-flowered flower)

He sings to us about beautiful love. (The Little Mermaid, Ariel)

I was friends with the gnomes

She lived in their hut

But the evil witch stepmother

Found me there too . (Snow White)

The healthiest dessert

The bunny eats for lunch. (Carrot)

For each correct answer, Smart Guy gives the children letters from the word “Rainbow”; they put the word together and receive a yellow puzzle piece.

Station 4. Green.

Sonya: Hello, guys! I've been waiting for you for so long that I almost fell asleep and I don't remember where I put the hint. You can look for it while I sleep. But I want to warn you that I will walk in my sleep and catch you. And the one I catch will also have to fall asleep or pretend to be asleep.

Station 5. Simpleton.

Simpleton: Hello guys, I'm Simpleton. My task is simple, you need to divide into two teams and line up in two even columns one behind the other. I will give each team one large bag. Team members, starting with the first team members, you need to climb into the bags and jump before me. The team that completes the task first will receive a hint.

Jumping in sacks with the Simpleton

Station 6. Blue.

Veselchak: I am Veselchak! At this station, you guys need to complete tasks, in order to determine who will complete the tasks, each of you needs to write something about yourself on a piece of paper and sign your name. For example: I'm Alice - I have two braids. Don't show anyone what you wrote. Roll up and put the note in my cap. I will take out the notes and read out the second part, and your task, guys, is to guess the name written in the first part.

Participants write, the gnome takes out and reads the definition, the children’s task is to guess who it is about. If you guessed right, then the one whose name was guessed completes the task invented by the guys, if not, the gnome takes out the next note.

Station 7. Purple.

Quiet: Hello, guys! I really need your help. I've been trying to draw Snow White all morning but I can't. Will you help me? You just have to draw blindfolded. You all need to line up in a column one at a time. Starting with the first team member, I will blindfold everyone, you need to go to the board and draw Snow White without taking your hands off the board, then return to the team and pass the marker to the next participant.

Quiet gives the guys a purple puzzle piece. The guys collect all the colors and put together the puzzle. The map, which is a puzzle, leads them to the place where the gnomes' treasure is hidden.

List of props for the quest at the summer camp “In Search of the Rainbow”: puzzle map “Rainbow”; trash containers of different colors; waste paper, plastic, other; letters of the word "Rainbow"; jumping bags 2 pcs.; paper and pens according to the number of participants; drawing board; marker; treasure

Quest game for schoolchildren "School of Young Scouts". Scenario

Description of material: the material can be used by teachers-organizers of educational institutions as an independent event or as part of a larger event, for example: the game “Zarnitsa”, the game “Memory Express” and others. In our institution of additional education, the quest “School of Young Scouts” was held as part of the regional gathering of search teams “Heirs of Victory.” 10 teams took part in the rally. Each detachment received a route sheet and performed various tasks at the stations. The quest script was prepared as quickly as possible in order to fill the gaps that occurred when the squads passed certain stations. The participants really liked the “School of Young Scouts” quest.
Target: civic-patriotic education of students.
Tasks:
– formation of knowledge about the military, about the defenders of the Motherland;
– development of physical and intellectual qualities of students
(dexterity, ingenuity, speed, etc.), ability to work in a team;
– development of children’s creative abilities;
– nurturing in students the qualities necessary for the future defender of the Motherland, a sense of mutual assistance, endurance, resourcefulness, courage, perseverance, the ability to act cohesively in difficult situations, a responsible attitude to the task at hand;
– nurturing love and respect for the defenders of the Motherland on the basis of vivid impressions that evoke emotional experiences in them.

Equipment and materials: route sheets by the number of teams, in which the leader, after each completed task, notes the number of stars received, removes penalty points or, on the contrary, adds points for a perfectly completed task; stars (cut out of red cardboard); items necessary and unnecessary for a scout; chalk for depicting “bumps” of an improvised swamp on the asphalt of the playground; children's game "Darts" (gun with suction cups and target); inflatable water bombs; diplomas for the winners and participants of the game.
Location: Parking area of ​​the institution of additional education.

Progress of the game.

General formation of squads.
Leading. Hello guys! I am glad to welcome you to the School of Young Scouts.
- Do you know who the scouts are?
- Scouts are very attentive, careful, and also reliable, specially trained people. There are special schools for intelligence officers. And today I invite you to go through military intelligence school and become real intelligence officers!
You have to complete difficult tasks and become real intelligence officers, and, as expected, receive prizes for good studies! For correctly and quickly completed tasks, the commander and squad will receive stars. Is the goal clear?
- But you don’t have a commander yet. I will ask questions and the one who gives the most correct answers will become a commander and lead the rest through the difficult but interesting everyday life of scouts!
1. What kind of headgear does a fighter wear during a fight to protect his head from injury? (helmet)
2. What do both the rifle and the tree have? (trunk)
3.A place where you can shoot at targets? (shooting gallery)

4. Heavy combat vehicle? ( tank)
Participants answer, if three or more children are selected, then two additional questions are asked to choose one
1. The cover from which the soldiers are shooting? (trench)
2. A soldier guarding the borders of the Motherland? (border guard)

Leading. Now you have a commander. And I want to meet him.
- What is your name? (commander's response)
- A wonderful name, but from now on you need to forget it.

Task 1. “My call sign”

Leading. When going on reconnaissance missions, scouts do not take with them documents confirming their identity, so that if they are captured, enemies will not be able to find out anything about them. And they don't use their real names when communicating with each other. So now we’ll come up with and remember your call signs together.
Participants come up with call signs for themselves and call them in turn; each next participant must repeat the call sign of the previous one and name their own.



Task 2. “Getting ready for reconnaissance”

Leading. Great! Before starting the operation, the scout must be properly equipped with all the essentials! You need to select from the proposed items only those without which the scout cannot go on reconnaissance, put them in a duffel bag and tie it correctly.
Items: Binoculars, weapons, compass, first aid kit, wallet, matches, shovel, telephone, passport, mirror. The squads choose what the scout needs, justify their choice, and correctly fold and tie the duffel bag.



The squad that completed the task correctly receives an asterisk.

Task 3. “Flash from the right!”

Leading. Now we will test your reaction and attention! A scout must have them well developed!
- Commander! Build a squad!
The commander builds a detachment and responds to the command “Flash from the left!” they must step to the right... up/down (bend down, jump).
1. Flash on the left! – go right
2. Flash from above! – bend down
3. Flash on the left! – go right
4. Flash from below! – jump
5. Flash from below! – jump
6. Flash from above! – bend down
7. Flash on the right! – go left


The squad that completed the task correctly receives an asterisk.

Task 4. “Walk through the swamp.”

Leading. Well done! You are well prepared and your squad of scouts is sent on a combat mission. You will need to cross the swamp, locate the enemy and destroy him. Conditions: you must move in complete silence so as not to be detected. Holding hands, walk the whole squad over the hummocks in such a way that the legs of two scouts stand on the same hummock at the same time.


The squad that completed the task correctly receives an asterisk.

Task 5. “Sniper”.

Leading. Well done! We passed through the swamp with/without losses (the presenter comments on the results of the passage).
You are at the target - the enemy positions are in front of you. Task: three players need to destroy the enemy with a pistol (darts) and three players to throw grenades at the enemy trenches (inflatable water bombs).


The squad that completed the task correctly receives an asterisk.

The game is summed up and the winner is determined based on the number of stars received.

While the results were being summed up, participants could take photographs in a specially prepared area.



Leading. Each of you today demonstrated how attentive and smart you are. Working in one team, you have proven your courage, perseverance and friendliness! You all went through the school of military intelligence and, while carrying out a combat mission, showed yourself to be real intelligence officers! I want to express my gratitude to you for the successfully completed task and reward the winners and participants.
Thanks to all!
Awards ceremony taking place

Live QUEST

Participants in a live quest find themselves in a situation in which they have a common goal - searching for a killer, fighting for treasure, revealing a secret, saving from disaster. Each participant receives an individual role in this situation, as well as their individual goals, sometimes even contrary to the general one - for example, to return a lover or find out about betrayal, restore justice or, conversely, cover up the traces of a crime. The ability to persuade is a useful skill for a player in a live quest. The presence of several goals provides a different plan for the game. The player will be able to determine which goal is his priority.

The point of the game is to complete as many goals as possible.

To do this, players need to communicate with each other, analyze information about other characters known to them from their role, obtain additional information, look for clues, think about motives, enter into alliances, bluff, intrigue and convince.

The outcome of the game usually depends entirely on the actions of the players.

Game description

Live quests last 2-3 hours. As a rule, 10-20 people participate in one game, sometimes a little more. This is due to the fact that each player has an important and related role in the quest.

This distinguishes live quests frominteractive theater, popular in the West, where the entire detective story is played out by actors, the players do not have individual roles, and they are only trying to determine who is to blame.

Live quests can be costumed

Leading

The presenter controls the progress of the game, explains the rules and supports the players. He can either observe the action from the side or play an auxiliary technical role. Secret interaction between characters is also carried out through the presenter, if it is provided for by the game, for example, the use of hidden capabilities.

Psychological and social component of the game

A live quest is built on communication interaction between players. Without communicating with other players, it is impossible to achieve individual goals, which stimulates acquaintances, communication and serves as a good way to introduce a completely unfamiliar company. Additionally, since the characters' goals are often opposing, live quests have an element of competition.

On the other hand, live quests contribute to the development of analytical skills: as a rule, live quests contain a detective element that requires the ability to work with information and analyze it.

QUEST game “Talisman of the Five Blessings”

Symbol of five blessingshas been used since ancient times as a very auspicious sign. It was embroidered on clothes, placed on military shields, on all kinds of decorations and things. This is a wonderful gift for near and dear people,
to whom you want to wish prosperity, a long and happy life. The amulet depicts five bats around the sign of the Eternal Universe. Bats are the messengers of heaven, spreading all kinds of benefits throughout the world. The amulet was stolen. And divided into five parts.

The task of the QUEST participants is to collect the amulet and determine which five benefits the amulet contains.

Symbol of the five blessings:

Rose - happiness

Water - health,

Fire is peace

The mirror is a virtue.

The camp is divided into 2-3 teams. The participants’ task is to walk around the camp area holding hands and in complete silence throughout the game. The host of the game strictly monitors the teams; if the rules are not followed, the team is penalized by deducting a point. Teams need to listen to each hero and understand what the hero wants. Usually the hero is missing some little thing. If the team brings this item, the hero gives another one in return. When things are distributed to the heroes, usually the last hero has what the team was looking for.

Role for a costume quest

Sage (by candlelight): “In an ancient castle, an amulet of five blessings was stolen. Hard times have begun in the kingdom. Princess Naina fell ill and fell asleep. She urgently needs a sip of clean water. But the waters dried up, the heat and heat destroyed the land. The warriors have begun. I feel like my days are numbered, I don’t have long left.” Dear travelers, help our kingdom. I give you this little thing (mirror) maybe it will be useful to you.

(The team must bring a candle (peace) to the sage. The sage gives the grass in return)

Our princess has become completely weak; she once had fun, ran around, and was even in love with a shepherd.

Grass - longevity

Naina and the courtier (Near her is a vase of flowers): “Our princess has become completely weak; she once had fun, ran around, and was even in love with a shepherd. They didn't rejoice for long. The shepherd was taken to war, and the princess fell ill. How pale. I've been waiting so long for her to wake up. I would do anything for the princess.

(The team must bring water. The courtier gives a rose in return)

Travidonna (sits in the grass) with a medicine book and reads recipes:“There is only grass left in my forest. The flowers have dried up. And once upon a time in our forest flowers bloomed and birds sang. My loved ones grew along the edge of the forest. I grew new varieties. And now the grass is just grass. Yes, the grass has healing properties. And she can help people heal. But I want everything to be as it was before.

(Teams bring a rose. In return they receive healing herbs

Aquarius (with water): "The last drops remain. What to do? How will I appear at court? I was beautiful, and now...... I was beautiful, I was beautiful. At least someone would say that I am beautiful. I do not believe. She was beautiful, but now...”

(Teams must bring a mirror. Receive water in return)

Warrior: " For 25 years, warriors with the kingdom of darkness have been marching in our kingdom. The fire of peace will help stop the warriors. My wounds have disfigured me so much (looks in the mirror). Now the princess will stop loving me. The war will end, but the scars will remain. No, I won't show myself to the princess. What terrible wounds.

(The team must bring a candle. The warrior gives the mirror)

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